User Tools

Site Tools


hkim:course_plan

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
hkim:course_plan [2026/06/16 22:32] – created hkimscilhkim:course_plan [2026/06/22 02:13] (current) – [Theories in Mediated Communication (미디에이티드커뮤니케이션이론)] hkimscil
Line 1: Line 1:
 ====== Course Plan ====== ====== Course Plan ======
-  Probability and Statistics +  Probability and Statistics (확률과통계) 
-  Media Statistics  +  Media Statistics (미디어통계) 
-  Theories in Mediated Communication  +  Theories in Mediated Communication (미디에티드커뮤니케이션이론) 
-  Social Networks in Mediated Communication +  Social Networks in Mediated Communication (소셜네트워크이론과분석) 
-  Special Topics in Mediated Communication+  Special Topics in Mediated Communication (미디에이티드커뮤니케이션이슈탐색)
  
-====== Theories in Mediated Communication ====== +  * __Spring semester__:  
-Theories related to Game, CMC, AI mediated communication +    * Media Statistics  
 +    * Special Topic in Mediated Communication 
 +  * __Fall semester__:  
 +    * Prob and Stats  
 +    * Theories in Mediated Communication  
 +    * Social Networks in Mediated Communication (Pre-req. Media Statistics)
  
 +
 +
 +  * 확률과통계1 B103 Mon, Wed 9:00 (A1)
 +  * 미디어애널리틱스 S415 Mon, Thur 10:30 (B2)  
 +  * 디지털방송과뉴미디어 B103 Tues, 10:30 Thur 9:00 (G1)
 +
 +  * 소셜네트워크이론과분석  S415 Mon, Thur 10:30 (B2)  -- 선수과목: 미디어통계 
 +  * 커뮤니케이션이론 (게임과커뮤니케이션) B103 Tues, 10:30 Thur 9:00 (G1)
 +
 +====== Probability and Statistics (확률과통계) ======
 +
 +====== Media Statistics (미디어통계) ======
 +
 +====== Theories in Mediated Communication (미디에이티드커뮤니케이션이론) ======
 +Theories related to Game, CMC, AI mediated communication 
   - Psychology     - Psychology  
     * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally.     * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally.
Line 22: Line 42:
     * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software.     * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software.
  
-====== Social Network Studies in Mediated Communication ====== +  * User interaction : 
-Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC) technologies** shape human interaction, relationship building, and social influence. These studies explore the intersection between the technical features of communication tools (e.g., text, video, algorithmic sorting) and the psychological or social behaviors of users. +    * User vs User 
 +    * User vs Game Interface (Human Computer Interaction) 
 +      * User vs Elements  
 +        * Assets 
 +        * Variables 
 +        * . . . .  
 +    * User vs Game (AR, VR, and AI etc.) 
 +  * How users' interactions shape the game design? 
 +  * How the game design shape users' interactions? 
 +  * How do technologies influence users' social activities?  
 +    * Input, output device 
 +  * in multi-player (Multi user) game environment 
 +====== Social Network Studies in Mediated Communication (소셜네트워크이론과분석) ====== 
 +Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC)** and **AI technologies** shape human interaction, relationship building, and social influence. These studies explore the intersection between the technical features of communication tools (e.g., text, video, algorithmic sorting) and the psychological or social behaviors of users. 
  
 Key areas of focus include: Key areas of focus include:
   - Social Network Analysis (SNA):    - Social Network Analysis (SNA): 
     * Focuses on the structure of online communities. Researchers map how information, support, and influence flow through networks by analyzing nodes (individuals) and ties (relationships) across platforms.     * Focuses on the structure of online communities. Researchers map how information, support, and influence flow through networks by analyzing nodes (individuals) and ties (relationships) across platforms.
-    * Clustering and Grouping Analysis based on Relational Data (in Events or Media Uses) . +    * Clustering and Grouping Analysis based on Relational (or Edge, Tie) Data (in Media and Game Uses) . 
   - Collective and Group Behavior:    - Collective and Group Behavior: 
   - Diffusion of Technology and Innovation    - Diffusion of Technology and Innovation 
   - Social Dynamics and Polarization: Investigates phenomena such as echo chambers, online disinhibition, and how algorithmic curation alters public discourse and group polarization.   - Social Dynamics and Polarization: Investigates phenomena such as echo chambers, online disinhibition, and how algorithmic curation alters public discourse and group polarization.
  
-====== Special Topics in Mediated Communication ======+====== Special Topics in Mediated Communication (미디에이티드커뮤니케이션이슈탐색) ======
   * Studies of media interface and experiences that AI and/or robot provide.    * Studies of media interface and experiences that AI and/or robot provide. 
   * Human and Media (AI) communication     * Human and Media (AI) communication  
hkim/course_plan.1781649144.txt.gz · Last modified: by hkimscil

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki