hkim:course_plan
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| hkim:course_plan [2026/06/17 03:51] – hkimscil | hkim:course_plan [2026/06/22 02:13] (current) – [Theories in Mediated Communication (미디에이티드커뮤니케이션이론)] hkimscil | ||
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| * __Spring semester__: | * __Spring semester__: | ||
| - | * Mediat | + | * Media Statistics |
| * Special Topic in Mediated Communication | * Special Topic in Mediated Communication | ||
| * __Fall semester__: | * __Fall semester__: | ||
| * Prob and Stats | * Prob and Stats | ||
| * Theories in Mediated Communication | * Theories in Mediated Communication | ||
| - | * Social Networks in Mediated Communication | + | * Social Networks in Mediated Communication |
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| + | * 확률과통계1 B103 Mon, Wed 9:00 (A1) | ||
| + | * 미디어애널리틱스 S415 Mon, Thur 10:30 (B2) | ||
| + | * 디지털방송과뉴미디어 B103 Tues, 10:30 Thur 9:00 (G1) | ||
| + | |||
| + | * 소셜네트워크이론과분석 S415 Mon, Thur 10:30 (B2) -- 선수과목: | ||
| + | * 커뮤니케이션이론 (게임과커뮤니케이션) B103 Tues, 10:30 Thur 9:00 (G1) | ||
| ====== Probability and Statistics (확률과통계) ====== | ====== Probability and Statistics (확률과통계) ====== | ||
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| ====== Theories in Mediated Communication (미디에이티드커뮤니케이션이론) ====== | ====== Theories in Mediated Communication (미디에이티드커뮤니케이션이론) ====== | ||
| Theories related to Game, CMC, AI mediated communication | Theories related to Game, CMC, AI mediated communication | ||
| - | |||
| - Psychology | - Psychology | ||
| * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally. | * Cognitive Psychology: Understand human attention, memory, and perception. This is vital for designing clear User Interfaces (UI/UX), managing cognitive load, and pacing tutorials so players learn naturally. | ||
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| * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software. | * Ethnography & User Research: Teaches you qualitative research methods to conduct effective player playtests, gather reliable feedback, and observe how people naturally interact with your software. | ||
| + | * User interaction : | ||
| + | * User vs User | ||
| + | * User vs Game Interface (Human Computer Interaction) | ||
| + | * User vs Elements | ||
| + | * Assets | ||
| + | * Variables | ||
| + | * . . . . | ||
| + | * User vs Game (AR, VR, and AI etc.) | ||
| + | * How users' interactions shape the game design? | ||
| + | * How the game design shape users' interactions? | ||
| + | * How do technologies influence users' social activities? | ||
| + | * Input, output device | ||
| + | * in multi-player (Multi user) game environment | ||
| ====== Social Network Studies in Mediated Communication (소셜네트워크이론과분석) ====== | ====== Social Network Studies in Mediated Communication (소셜네트워크이론과분석) ====== | ||
| Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC)** and **AI technologies** shape human interaction, | Social network studies in mediated communication examine how **digital platforms** and **computer-mediated communication (CMC)** and **AI technologies** shape human interaction, | ||
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