====== Communication Applications of Virtual Reality ====== by Frank Biocca, Mark R. Levy {{communication applications of virtual reality.pdf|Communication applications of virtual reality}} Biocca, F. & Levy, M. R. (1995). [[http://www.mindlab.org/images/d/DOC1073.pdf|Communication applications of virtual reality]]. Communication in the age of virtual reality. 127 - 157. L. Erlbaum Associates Inc. Hillsdale, NJ. ISBN:0-8058-1550-3. SA [[https://www.vrs.org.uk/virtual-reality-applications/|VR technology in ...]] [[https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1460-2466.1992.tb00810.x|Communication Within Virtual Reality: Creating a Space for Research]] Shapiro, M. A. and McDonald, D. G. (1992), I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments about Reality. Journal of Communication, 42: 94-114. doi:10.1111/j.1460-2466.1992.tb00813.x Biocca, F. (1992), Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42: 5-22. doi:10.1111/j.1460-2466.1992.tb00810.x M. Lorenz, M. Busch, L. Rentzos, M. Tscheligi, P. Klimant and P. Fröhlich, "I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence," 2015 IEEE Virtual Reality (VR), Arles, 2015, pp. 223-224. doi: 10.1109/VR.2015.7223376 keywords: {virtual reality;virtual reality;mixed reality environments;navigation methods;natural walking;Wii balance board;Kinect sensor;Navigation;Usability;Virtual environments;Legged locomotion;Mobile communication;Smart phones;Presence;User Studies;3D Navigation;Mixed Reality}, URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7223376&isnumber=7223305