[[./positive_computing/whole]] * 0 * [[./positive_computing/1 An Introduction to Positive Computing]] * [[./positive_computing/Technological Progress a Poor Proxy for Wellbeing]] * [[./positive_computing/The Human-Machine Legacy]] * [[./positive_computing/Measuring What Matters]] * [[./positive_computing/The Walk-Through]] * [[./positive_computing/References]] * [[./positive_computing/I]] * [[./positive_computing/2 The Psychology of Wellbeing]] * [[./positive_computing/Paradigms of Wellbeing]] * [[./positive_computing/The Medical Model - Wellbeing as the Absence of Dysfunction]] * [[./positive_computing/Hedonic Psychology - Wellbeing as the Experience of Positive Emotion]] * [[./positive_computing/Eudaimonic Psychology - Wellbeing as Engagement with Meaning and the Fulfillment of Potentials]] * [[./positive_computing/Combining Hedonic and Eudaimonic Approaches]] * [[./positive_computing/Biology and Neuroscience - Wellbeing as Physiologically Identifiable]] * [[./positive_computing/Wellbeing-Informed Design - a Hypothetical Case Study]] * [[./positive_computing/Expert Perspectives - Technology for Mental Health]] * [[./positive_computing/Note]] * [[./positive_computing/References]] * [[./positive_computing/3. Multidisciplinary Foundations]] * [[./positive_computing/Economics - Wellbeing as Something Money Still Can't Buy]] * [[./positive_computing/Government and Policy - Increasing Gross National Happiness and General Wellbeing]] * [[./positive_computing/Education - Wellbeing as Learnable and Good for Learning]] * [[./positive_computing/Learning from Learning Technologies]] * [[./positive_computing/Business and Organizational Psychology - Wellbeing in the Workplace]] * [[./positive_computing/Design and Architecture - Places and Things That Improve Wellbeing]] * [[./positive_computing/Expert Perspectives - Multidisciplinary Views]] * [[./positive_computing/References]] * [[./positive_computing/4 Wellbeing in Technology Research]] * [[./positive_computing/Ubiquitous Computing - Opportunities and Challenges for Wellbeing]] * [[./positive_computing/Personal Informatics - New Tools for an Old Quest]] * [[./positive_computing/Affective Computing - Technology and Emotions]] * [[./positive_computing/Affect and Attentive Interfaces - When Systems Are Considerate of Your Mental State]] * [[./positive_computing/Affective Computing for Reflection]] * [[./positive_computing/Affect and Technology for Mental Health]] * [[./positive_computing/Behavior Change Technology]] * [[./positive_computing/Values-Sensitive Design - Acknowledging the Role of Values]] * [[./positive_computing/Expert Perspective - Technology Research and Wellbeing]] * [[./positive_computing/References]] * [[./positive_computing/5 A Framework and Methods for Positive Computing]] * II * [[./positive_computing/6 Positive Emotions]] * [[./positive_computing/When Positive Emotions Increase Wellbeing]] * [[./positive_computing/Reality versus Memory]] * [[./positive_computing/Positive Emotions Are Not Created Equal]] * [[./positive_computing/Strategies for Cultivating Positive Emotions]] * [[./positive_computing/Design Implications]] * [[./positive_computing/6 Expert Perspective]] * [[./positive_computing/7 Motivation, Engagement, and Flow]] * [[./positive_computing/7 Expert Perspective]] * [[./positive_computing/8 Self-awareness and Self-compassion]] * [[./positive_computing/8 Expert Perspective]] * [[./positive_computing/9 Mindfulness]] * [[./positive_computing/9 Expert Perspective]] * [[./positive_computing/10 Empathy]] * [[./positive_computing/10 Expert Perspective]] * [[./positive_computing/11 Compassion And Altruism]] * [[./positive_computing/11 Expert Perspective]] * [[./positive_computing/12 Caveats, Considerations, And The Way Ahead]] * [[./positive_computing/12 Expert Perspective]] * [[./positive_computing/INDEX]]