Table of Contents

Uses and gratification

Originally 'needs and gratification'
This is unusual approach to the effect of the mass media content. It is not interested in how media content affect people'. Rather it focuses on why a person uses the media.

Assumptions

  1. People's 'active' use of media content in order to fulfill needs and goals. Media use is active and goal driven based on individuals needs.
  2. People make 'choice' on media content.
  3. Media outlets compete with other available means of satisfying peronal needs. There are many ways to fulfill individual needs - not just mass media. Watching a sitcom (mass media); watching a movie; taking a run in the park; going for a walk; practicing yoga; soaking in a warm bath; etc.

People's uses

Gratification Examples
Entertainment
Information
  • Seeking advice about practical materials, like how to cook a turkey (Food TV)
  • Finding out the weather so you know what to wear to work
Personal Identity
  • Reading Vogue or Esquire so you know how to dress and be considered stylish
  • Watching 응답하라 1994 because you like the value of the show or you can put yourself into such situtioans
Personal relationships
and social interaction
  • Listening to the Sports Radio Network on your drive to work so you can talk about it with your coworkers
  • Watching Survivor every week to bond with your family
  • Watching special a football match between the Korean team and one from another country

Information

Personal Identity

Integration and Social Interaction

Entertainment

Watching TV Quiz Programmes

McQuail, Blumler and Brown (1972) offered the following summary of clusters of 'uses' that people made of TV quizzes:

Gratifications of TV Quiz Shows: Selected Responses

Self-Rating Appeal

Basis for Social Interaction

Excitement Appeal

Educational Appeal

(McQuail, Blumler & Brown 1972)

Criticism

TV = a lean-backward medium.
The program that one watched last night: one missed about 1/3 of the program.
People mindlessly watch TV while doing other things.