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second_screen [2017/11/21 09:39]
hkimscil
second_screen [2017/11/21 09:39] (current)
hkimscil
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 In relation to time shifting, <fc #​ff0000>​asynchronous</​fc>​ activities of talking about the program. In relation to time shifting, <fc #​ff0000>​asynchronous</​fc>​ activities of talking about the program.
  
-<​blockquote>​Studies show that live sporting events and reality game shows were most likely to get fans interacting (either via Twitter or via polls and quizzes) during the show.</​blockquote>​+<​blockquote>​Studies show that <fc #ff0000>live sporting events and reality game shows</​fc> ​were most likely to get fans interacting (either via Twitter or via polls and quizzes) during the show.</​blockquote>​
   * by nature: Fans talk and shout in front of TV   * by nature: Fans talk and shout in front of TV
   * a lot of break (pauses)   * a lot of break (pauses)
   * not-time-consuming talk: "Go Nets!"   * not-time-consuming talk: "Go Nets!"
  
-<​blockquote>​The other type of shows that get a lot of live interaction during the show are live event shows like the Super Bowl or the Oscars or even the presidential inauguration.</​blockquote> ​+<​blockquote>​The other type of shows that get a lot of live interaction during the show are <fc #ff0000>live event shows</​fc> ​like the Super Bowl or the Oscars or even the presidential inauguration.</​blockquote> ​
second_screen.txt · Last modified: 2017/11/21 09:39 by hkimscil