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teaching_and_learning_design

This page can be found at: http://commres.net/wiki/teaching_and_learning_design

  • 영상미학
  • 영상합성
  • 컴퓨터애니메이션
  • 미디어애널리스틱
  • 게임디자인

교수학습 개발 (media analytics)

프로젝트 목표

  • BB 기능
    • task 협업관련
      • 위키
      • Blog
      • 토론방
      • 공동작업?
    • task 개인
      • Private Communication between Lecturer and each Students
      • 저널
  • Assessment (BB and/or specific tech such as wiki)
    • 용이성 (ease of use)
      • learning
      • group working (collaboration)
      • task completion
    • 유용성 (usefulness)
      • learning
      • in collaboration
      • in tasking
  • Self assessment
    • self-esteem in technology use
    • self-esteem in education
  • 결과
    • 만족도 (satisfaction)
      • 강사에 대한 만족도
      • 학습에 대한 만족도
      • 툴에 대한 만족도 (종합적)
        • 협업 (위키)에 대한 만족도
        • 개인과제 툴에 대한 만족도
    • 효능감 (efficiency of learning)
      • 학습에 대한 효능감

위키의 사용

  • collaboration tool
    • group work among group members
      • communication among the members 는 어떤 툴로?
      • group work는 wiki를 이용한다고 했을 때
    • individual contribution toward communal task
      • teaching
      • learning (asking)

토론의 사용

  • 이슈와 문제점 등에 대한 지적 (토론 시작)
    • 학생에 의한
    • 강사에 의한

이 외에 블로그, 저널 등은 시스템이 복잡하게 된다고 판단하여 사용하지 않음.

Readings

  • Aagaard, Jesper. (2016, to be printed). Breaking down barriers: The ambivalent nature of technologies in the classroom. New Media & Society. doi: 10.1177/1461444816631505 Full Article URL
  • Bradford, Peter, Porciello, Margaret, Balkon, Nancy, Backus, Debra. (2007). The Blackboard Learning System: The Be All and End All in Educational Instruction? Journal of Educational Technology Systems, 35(3), 301-314. doi: 10.2190/x137-x73l-5261-5656 Full Article URL
    • BB를 교육에 활용하는 것에 대한 평가
  • Chen, Baiyun, Sivo, Stephen, Seilhamer, Ryan, Sugar, Amy, Mao, Jin. (2013). User Acceptance of Mobile Technology: A Campus-Wide Implementation of Blackboard's Mobile™ Learn Application. Journal of Educational Computing Research, 49(3), 327-343. doi: 10.2190/EC.49.3.c Full Article URL
    • 테크놀로지 수용모델에 관한 연구
    • 아주대학교와 같은 케이스
  • Gant, Camilla, Hadley, Patrick D. (2014). Microblogging for Class: An Analysis of Affective, Cognitive, Personal Integrative, and Social Integrative Gratifications. Journalism & Mass Communication Educator, 69(1), 17-32. doi: 10.1177/1077695813513768 Full Article URL
    • 수업에 마이크로블로깅을 적용한 것에 대한 논문
    • 수업에 위키를 적용했을 때 . . .
  • Karen Van, Gundy, Morton, Beth A., Liu, Hope Q., Kline, Jennifer. (2006). Effects of Web-Based Instruction on Math Anxiety, the Sense of Mastery, and Global Self-Esteem: A Quasi-Experimental Study of Undergraduate Statistics Students. Teaching Sociology, 34(4), 370-388. doi: 10.1177/0092055×0603400404 Full Article URL
    • Effects of Web-based education technology on team based (programming, game building, filming) project
  • Lee, Donna. (2003). New Technologies in the Politics Classroom: Using Internet Classrooms to Support Teaching and Learning. Politics, 23(1), 66-73. doi: 10.1111/1467-9256.00181 Full Article URL
  • Malikowski, Steven R., Thompson, Merton E., Theis, John G. (2007). A Model for Research into Course Management Systems: Bridging Technology and Learning Theory. Journal of Educational Computing Research, 36(2), 149-173. doi: 10.2190/1002-1t50-27g2-h3v7 Full Article URL
    • May be a good article but NA at Ajou Univ.
  • Rose, Lydia. (2015). Resistance is Futile: Cognitive dissonance, temporal refusal, and the e-learning environment as cyborg. E-Learning and Digital Media, 12(3-4), 315-326. doi: 10.1177/2042753015571053 Full Article URL
  • Türkmen, Hakan, Pedersen, Jon E., McCarty, Robbie. (2007). Exploring Turkish Pre-Service Science Education Teachers' Understanding of Educational Technology and Use. Research in Comparative and International Education, 2(2), 162-171. doi: 10.2304/rcie.2007.2.2.162 Full Article URL
  • Weatherly, Jeffrey N., Grabe, Mark, Arthur, Emily I. L. (2003). Providing Introductory Psychology Students Access to Lecture Slides via Blackboard 5: A Negative Impact on Performance. Journal of Educational Technology Systems, 31(4), 463-474. doi: 10.2190/krw7-qhfy-ay3m-ffjc Full Article URL

education technology + wiki + collaboration + evaluation in SAGE pub

  • Greenhow, Christine, Robelia, Beth, Hughes, Joan E. (2009). Learning, Teaching, and Scholarship in a Digital Age: Web 2.0 and Classroom Research: What Path Should We Take Now? Educational Researcher, 38(4), 246-259. doi: 10.3102/0013189×09336671 Full Article URL
  • Khan, Gohar Feroz, Swar, Bobby, Lee, Sang Kon. (2014). Social Media Risks and Benefits: A Public Sector Perspective. Social Science Computer Review, 32(5), 606-627. doi: 10.1177/0894439314524701 Full Article URL
  • Reynolds, Rebecca B. (2016). Relationships among tasks, collaborative inquiry processes, inquiry resolutions, and knowledge outcomes in adolescents during guided discovery-based game design in school. Journal of Information Science, 42(1), 35-58. doi: 10.1177/0165551515614537 Full Article URL
  • Young, Susan, Pérez, Jèssica. (2012). ‘We-research’: Adopting a wiki to support the processes of collaborative research among a team of international researchers. International Journal of Music Education, 30(1), 3-17. doi: 10.1177/0255761411410144 Full Article URL
  • Byington, Teresa A. (2011). Communities of Practice: Using Blogs to Increase Collaboration. Intervention in School and Clinic, 46(5), 280-291. doi: 10.1177/1053451210395384 Full Article URL
  • Carr, Rodney, Palmer, Stuart, Hagel, Pauline. (2015). Active learning: The importance of developing a comprehensive measure. Active Learning in Higher Education, 16(3), 173-186. doi: 10.1177/1469787415589529 Full Article URL
  • Demirbilek, Muhammet. (2015). Social media and peer feedback: What do students really think about using Wiki and Facebook as platforms for peer feedback? Active Learning in Higher Education, 16(3), 211-224. doi: 10.1177/1469787415589530 Full Article URL
  • Gruzd, Anatoliy, Haythornthwaite, Caroline, Paulin, Drew, Gilbert, Sarah, del Valle, Marc Esteve. (2016). Uses and Gratifications factors for social media use in teaching: Instructors’ perspectives. New Media & Society. doi: 10.1177/1461444816662933 Full Article URL
  • Klemke, Roland, van Rosmalen, Peter, Ternier, Stefaan, Westera, Wim. (2015). Keep It Simple: Lowering the Barrier for Authoring Serious Games. Simulation & Gaming, 46(1), 40-67. doi: 10.1177/1046878115591249 Full Article URL
  • Mifsud, Charles L., Vella, Rosalind, Camilleri, Liberato. (2013). Attitudes towards and Effects of the Use of Video Games in Classroom Learning with Specific Reference to Literacy Attainment. Research in Education, 90(1), 32-52. doi: 10.7227/rie.90.1.3 Full Article URL
  • Muñoz, Caroline Lego, Wood, Natalie T. (2015). Update Status: The State of Social Media Marketing Curriculum. Journal of Marketing Education, 37(2), 88-103. doi: 10.1177/0273475315586596 Full Article URL
  • Netzley, Michael A., Rath, Akanksha. (2012). Social Networks and the Desire to Save Face: A Case From Singapore. Business Communication Quarterly, 75(1), 96-107. doi: 10.1177/1080569911433434 Full Article URL
  • Voithofer, Rick. (2005). Designing New Media Education Research: The Materiality of Data, Representation, and Dissemination. Educational Researcher, 34(9), 3-14. doi: 10.3102/0013189×034009003 Full Article URL
  • Zagal, José P., Bruckman, Amy. (2010). Designing Online Environments for Expert/Novice Collaboration: Wikis to Support Legitimate Peripheral Participation. Convergence: The International Journal of Research into New Media Technologies, 16(4), 451-470. doi: 10.1177/1354856510375141 Full Article URL
teaching_and_learning_design.txt · Last modified: 2016/09/27 15:12 by hkimscil

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