teaching_and_learning_design
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teaching_and_learning_design [2016/09/09 20:20] – hkimscil | teaching_and_learning_design [2016/09/27 15:12] (current) – hkimscil | ||
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+ | This page can be found at: http:// | ||
+ | |||
+ | * 영상미학 | ||
+ | * 영상합성 | ||
+ | * 컴퓨터애니메이션 | ||
+ | * 미디어애널리스틱 | ||
+ | * 게임디자인 | ||
+ | |||
====== 교수학습 개발 (media analytics) ====== | ====== 교수학습 개발 (media analytics) ====== | ||
프로젝트 목표 | 프로젝트 목표 | ||
* BB 기능 | * BB 기능 | ||
- | * 위키 공동작업 | + | |
- | * 개인 | + | |
- | * Private Communication between Lecturer and each Students | + | * Blog |
- | * BB Assessment | + | * 토론방 |
+ | * 공동작업? | ||
+ | * task 개인 | ||
+ | * Private Communication between Lecturer and each Students | ||
+ | * 저널 | ||
+ | * Assessment | ||
* 용이성 (ease of use) | * 용이성 (ease of use) | ||
* learning | * learning | ||
Line 14: | Line 27: | ||
* in collaboration | * in collaboration | ||
* in tasking | * in tasking | ||
+ | * Self assessment | ||
+ | * self-esteem in technology use | ||
+ | * self-esteem in education | ||
* 결과 | * 결과 | ||
* 만족도 (satisfaction) | * 만족도 (satisfaction) | ||
Line 38: | Line 54: | ||
이 외에 블로그, 저널 등은 시스템이 복잡하게 된다고 판단하여 사용하지 않음. | 이 외에 블로그, 저널 등은 시스템이 복잡하게 된다고 판단하여 사용하지 않음. | ||
+ | ====== Readings ====== | ||
+ | <WRAP col2> | ||
+ | * Aagaard, Jesper. (2016, to be printed). Breaking down barriers: The ambivalent nature of technologies in the classroom. __New Media & Society__. doi: 10.1177/ | ||
+ | * Bradford, Peter, Porciello, Margaret, Balkon, Nancy, Backus, Debra. (2007). The Blackboard Learning System: The Be All and End All in Educational Instruction? | ||
+ | * BB를 교육에 활용하는 것에 대한 평가 | ||
+ | * Chen, Baiyun, Sivo, Stephen, Seilhamer, Ryan, Sugar, Amy, Mao, Jin. (2013). User Acceptance of Mobile Technology: A Campus-Wide Implementation of Blackboard' | ||
+ | * 테크놀로지 수용모델에 관한 연구 | ||
+ | * <fc # | ||
+ | * Gant, Camilla, Hadley, Patrick D. (2014). Microblogging for Class: An Analysis of Affective, Cognitive, Personal Integrative, | ||
+ | * 수업에 마이크로블로깅을 적용한 것에 대한 논문 | ||
+ | * <fc # | ||
+ | * Karen Van, Gundy, Morton, Beth A., Liu, Hope Q., Kline, Jennifer. (2006). Effects of Web-Based Instruction on Math Anxiety, the Sense of Mastery, and Global Self-Esteem: | ||
+ | * <fc # | ||
+ | * Lee, Donna. (2003). New Technologies in the Politics Classroom: Using Internet Classrooms to Support Teaching and Learning. __Politics____, | ||
+ | * Malikowski, Steven R., Thompson, Merton E., Theis, John G. (2007). A Model for Research into Course Management Systems: Bridging Technology and Learning Theory. __Journal of Educational Computing Research____, | ||
+ | * <fc # | ||
+ | * Rose, Lydia. (2015). Resistance is Futile: Cognitive dissonance, temporal refusal, and the e-learning environment as cyborg. __E-Learning and Digital Media____, 12__(3-4), 315-326. doi: 10.1177/ | ||
+ | * Türkmen, Hakan, Pedersen, Jon E., McCarty, Robbie. (2007). Exploring Turkish Pre-Service Science Education Teachers' | ||
+ | * Weatherly, Jeffrey N., Grabe, Mark, Arthur, Emily I. L. (2003). Providing Introductory Psychology Students Access to Lecture Slides via Blackboard 5: A Negative Impact on Performance. __Journal of Educational Technology Systems____, | ||
+ | </ | ||
+ | |||
+ | <WRAP col2> | ||
+ | **education technology + wiki + collaboration + evaluation in SAGE pub** | ||
+ | |||
+ | * Greenhow, Christine, Robelia, Beth, Hughes, Joan E. (2009). Learning, Teaching, and Scholarship in a Digital Age: Web 2.0 and Classroom Research: What Path Should We Take Now? __Educational Researcher____, | ||
+ | * Khan, Gohar Feroz, Swar, Bobby, Lee, Sang Kon. (2014). Social Media Risks and Benefits: A Public Sector Perspective. __Social Science Computer Review____, 32__(5), 606-627. doi: 10.1177/ | ||
+ | * Reynolds, Rebecca B. (2016). <fc # | ||
+ | * Young, Susan, Pérez, Jèssica. (2012). <fc # | ||
+ | |||
+ | * Byington, Teresa A. (2011). <fc # | ||
+ | * Carr, Rodney, Palmer, Stuart, Hagel, Pauline. (2015). Active learning: The importance of developing a comprehensive measure. __Active Learning in Higher Education____, | ||
+ | * Demirbilek, Muhammet. (2015). <fc # | ||
+ | * Gruzd, Anatoliy, Haythornthwaite, | ||
+ | * Klemke, Roland, van Rosmalen, Peter, Ternier, Stefaan, Westera, Wim. (2015). Keep It Simple: Lowering the Barrier for Authoring Serious Games. __Simulation & Gaming____, 46__(1), 40-67. doi: 10.1177/ | ||
+ | * Mifsud, Charles L., Vella, Rosalind, Camilleri, Liberato. (2013). Attitudes towards and Effects of the Use of Video Games in Classroom Learning with Specific Reference to Literacy Attainment. __Research in Education____, | ||
+ | * Muñoz, Caroline Lego, Wood, Natalie T. (2015). Update Status: The State of Social Media Marketing Curriculum. __Journal of Marketing Education____, | ||
+ | * Netzley, Michael A., Rath, Akanksha. (2012). Social Networks and the Desire to Save Face: A Case From Singapore. __Business Communication Quarterly____, | ||
+ | * Voithofer, Rick. (2005). Designing New Media Education Research: The Materiality of Data, Representation, | ||
+ | * Zagal, José P., Bruckman, Amy. (2010). Designing Online Environments for Expert/ | ||
+ | |||
+ | </ |
teaching_and_learning_design.1473421859.txt.gz · Last modified: 2016/09/09 20:20 by hkimscil