Game
Advertising
Marketing
Governing (-ment)
Politics
Everyday Life
User Experience (UX)
|
Intra-personal
Interpersonal
Group
Organizational
Mass Media & Communication
Book
Journalism
Film
Television
Radio
|
New Media
CMC (the Internet)
Mobile
Social Media
Big Data
New Technologies
Augmented Reality
Virtual Reality
Location Based Services
Technologies
What are the effects of such
technologies (Why are
they significant?)
Cloud Computing
Mobile Payment
Samsung Pay
Wearable Computing
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Addiction
Self
Relationships
Effects (at social and individual level)
Knowledge (transfer)
Affection/Belief
Decision Making (Action - Behavioral)
Rational/Subliminal
Exposing
Selection
Performance
Perception
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