User Tools

Site Tools



Theories Application

Area Communication
Phenomena and
  1. Game
  2. Advertising
  3. Marketing
  4. Governing (-ment)
  5. Politics
  6. Everyday Life
  7. User Experience (UX)
  1. Intra-personal
  2. Interpersonal
  3. Group
  4. Organizational
  5. Mass Media & Communication
    1. Book
    2. Journalism
    3. Film
    4. Television
    5. Radio
  1. New Media
    1. CMC (the Internet)
    2. Mobile
    3. Social Media
    4. Big Data
  2. New Technologies
    1. Augmented Reality
    2. Virtual Reality
    3. Location Based Services
    4. Technologies
      1. What are the effects of such
        technologies (Why are
        they significant?)
      2. Cloud Computing
      3. Mobile Payment
      4. Samsung Pay
      5. Wearable Computing
  1. Addiction
  2. Self
  3. Relationships
  4. Effects (at social and individual level)
    1. Knowledge (transfer)
    2. Affection/Belief
    3. Decision Making (Action - Behavioral)
      1. Rational/Subliminal
      2. Exposing
      3. Selection
    4. Performance
    5. Perception



Read Theories in CMC: Theories of ComputerMediated Communication and Interpersonal Relations

  1. Violence in Games
    • “Violent Video Games and Movies Causing Violent Behavior” vs “Violent Video Games and Movies Desensitizing Violent Behavior” (See, an article: Twenty-Five Years of Research on Violence in Digital Games and Aggression Empirical Evidence, Perspectives, and a Debate Gone Astray)
    • Can you compare Violence in Mass Media to that in digital games?
  2. Social Media and Social Changes
  3. Social Media and Marketing | Advertising and New Media
  4. Group Norms in Game (Online) Environments
    • How are they formed & Why do they have powers?
    • How are they formed and reinforced in Game (Online) menvironment?
    • cf. Hofstede's cultural factors, SIDE Model
    • Also think about social norms :: cultures
  5. Why are people complaining about impartiality of Daum Agora?
  6. Are you being manipulated?
    • Why do portals (naver and daum) provide “real time issues?”
    • What is in there?
    • What people would read first, and last?
    • What are the relative theories?
    • Where is (your) important agenda come from? Television News, Portal News or a place like Daum Agora?
    • Add it to social media.
    • How is it related to public opinion?
  7. Addiction in Games
    • What is Addiction?
    • Symptoms and diagnosis
    • Is it curable?
    • Solution, particularly for GAMES?
  8. Formation of Public Opinion
  9. Big data and social science
    • What are the important elements in diffusion process?
    • Why are some people ahead in comp. to others in terms of adoption of technologies (ideas, innovations)?
      • What are the characteristics of them?
      • How people choose something over the other? What is the process?
    • TAM, what is it? Why is it important to the media students?

c/mt/2015/theories.txt · Last modified: 2016/07/01 15:02 by hkimscil